2014-02-04

Episode 1: Meet Bacchus Rabbitwood

Bacchus Rabbitwood [Generation 1 - unstable, insane, neurotic, gatherer, green thumb] believes that he was sent a vision by The Builder when he was just a toddler.


When he graduated from the Community School for the Gifted, he moved to a huge undeveloped lot in Isla Paradiso.


With only $1,300 to his name, Bacchus did not have the money for a proper home, but that did not matter.  he was insane enough to grab his sleeping back and crash wherever and whenever he felt like it.  He had other machinations for his meager funds.


It was Bacchus's life dream to have the greatest wine cellar in the world, and calling form the Builder or not, he was going to do just that.  But the first step was to grow some fruit.  With a little money left over he even bought an outdoor shower, though he didn't have the money for a toilet, but he didn't care.

Bacchus spent time at the library, using their bathroom, staying out of the heat, and reading about cooking and gardening.


Having no bathroom was rather uncomfortable at times and always ended up with him needing a shower to clean up afterwards.  At least being outside he didn't have to worry about mopping up.


Once in the library he encountered a woman dressed like a playboy bunny.  It amused him and he made a mental note that perhaps he would breed with her in the future, but someone else beat him to it and he wasn't ready for sloppy seconds.


Many times, day or night, one could find Bacchus sleeping on the floor in the library.  His own bed was a dream for the future when he wasn't so poor.

2014-02-03

The Rabbitwood Family - A Sims 3 Legacy Challenge

The Rabbitwood Family Legacy

The rules for the Sims 3 Legacy Challenge as written by "Pinstar" can be found here.  In addition to the stock rules I am implementing the following:
  1. Using the optional family trait rule, all members of the family must be unstable.  However, any in-game measures may be taken to keep them from shifting their traits when they have an episode.
  2. Any child that does not develop bunny ears as a toddler is not counted as an heir or spare.
  3. Into the Future technology may be used, but use of the time portal is not allowed.  It must be stored in the family inventory until after the founder has reached level 10 in their chosen career, and then it can be sold.
  4. "Created" children are a special category with different rules depending on how they are created:
    1. Alien Abduction: Assuming that they have the ears, they are treated as heirs without any special requirements.
    2. Plantsim: Those grown by forbidden fruit do not count as heirs; however, they may be bread with and thus count as mates once they have been turned human.
    3. Cloned From Sample: These are treated as heirs without any special requirements.
    4. Imaginary Friend: Once made real, they can becomes mates and be bred with.
    5. Plumbots: They may be a part of the household, but they are never heirs or mates.  They do not earn any points as they are not of the family blood.  
    6. Door of Life & Death: It is not allowed to use this to return a ghost to life.  Pregnancies initiated by this method can count as heirs if they meet the other requirements.
  5. All of those with bunny ears are encouraged to breed as prolifically with as many people as possible so as to spread the bunnies in the world.
  6. NEW RULE: All bunny people must take the "Fertility Treatment" as their first lifetime reward.  (Sims made before this rule was added must take it as their next lifetime reward, unless the Sim is too young for it to be offered.)